EQUATION

Kinematic v² Relation

Links initial velocity, final velocity, and displacement without requiring time

§ 01

The equation

EQ.KINEMATIC-V-SQUARED
v^2 = v_0^2 + 2ad
§ 02

What it solves

Links initial velocity, final velocity, and displacement without requiring time. The equation is the right choice whenever time is unknown and you are asked for a velocity or a distance.

§ 03

When to use it

Constant-acceleration straight-line motion where time is either unknown or irrelevant. Classic applications: stopping distance, launch speed from fall height.

§ 04

When NOT to use it

Requires constant acceleration; invalid for drag-dominated problems where a changes with speed. Also fails in 2D unless applied component-by-component.

§ 05

Common mistakes

Mixing up v and v_0 — the convention is v_0 initial, v final. Forgetting to take the square root when solving for v. Using total displacement d when the object reverses direction mid-path.

§ 06

Topics that use this equation

§ 07

Problems using this equation